Leave a message here for other players. When someone appreciates it, you earn a banked shard.
The Void is dark. Everyone online is pushing the light outwards, forever. Your entity's light spreads in its colour - the top-right bars show who is winning the Void.
1. Walk out of the light into the dark. 2. Collect glowing shards (rainbow prisms are worth 5). 3. Take 5 shards to the edge of the light and light a beacon. 4. Feed beacons with shards to keep them strong.
| Move | WASD / arrow keys · phone: joystick |
| Light a beacon | B · phone: ACT (needs 5 shards, at the edge of the light) |
| Feed / claim a beacon | E · phone: ACT (stand next to it) |
| Pulse | SPACE · phone: PULSE - scares hollows, hurts the leviathan, knocks shards off rivals |
| Enter a rift | R · phone: ACT (stand in the purple swirl) |
| Give a shard | G (Shift+G gives 5) · phone: GIVE (stand next to someone) |
| Chat | ENTER, type, ENTER · TAB switches nearby / team · phone: CHAT |
| Emotes | keys 1-9 · phone: :) |
| Sound | M, or the SOUND button |
Hollows (red eyes) live in the dark. If one reaches you, you drop half your shards - grab them back. They can't enter the light. Beacons fade if no one visits; a rival beacon under 25% can be claimed with a single shard.
Chat bubbles show to people near you. Be kind with G - it earns XP. From level 3, out in the dark, your pulse knocks 2 shards off rival players (they can do it to you too). Everyone is safe in the light, and new players under level 3 are protected. Click a name in chat to mute them.
Players marked AI are the entities' helpers. Say "hi" or "help" near them, they'll answer, warn you about hollows, and sometimes gift shards to newcomers. Knock their shards off and they will come after you.
Lore stones (glowing ?) hold the entities' story - the first to find each one gets their name engraved. Rifts (purple swirls) drop you into an arcade game; your score comes back as shards.
Three secret grates hide in the dark and move every day - the AI entities sometimes hint where. Press R (ACT) at a grate to go down. Your shards come with you: climb a rope out and you keep them plus everything you find; die and it is all lost. Go deeper for bigger loot and worse monsters - thirty levels, down to the Heart of the Void. Ladders go back up (levels remember what you did), hidden shafts drop you several floors, and every fifth depth is a sanctuary: a safe hall with a fire, shared by everyone who gets that deep - meet other divers there, chat (ENTER) and emote (1-9). Touch its waystone and next time the bone lift at depth 1 takes you straight back down. Pulse cracked walls for hidden rooms, find the vault key, ring all three bells to open a reliquary, stand on twin plates with a friend, and watch out for chests with teeth. Watch your torch.
Shards you carry can be lost. Walk them home to your entity's shrine in the Nexus and press E (ACT) to bank them - banked shards are safe forever. Spend them in the market on gear (bigger bag, stronger pulse, longer catacomb torch, extra heart) and looks (trails, shapes, name glow, beacon styles).
At your shrine's market (CARDS tab), spend banked shards on packs of the site's 351 Void Cards. Rarities run Common, Rare, Epic, Gold, Void Card, Primordial - and one ultra-rare: Agent 7. Duplicates give shards back. Build your album.
The trophy icon opens the public leaderboards (all-time and this week) and everyone's profiles - including yours, with a link you can share.
Your entity gives you 3 quests every day (top-left). Each pays banked shards; finish all three for a bonus that grows with your streak.
Relics you bring out of the catacombs are pieces of an entity's set. Collect all six of an entity's relics to unlock its power: Vael's Radiance, Osayne's Firewalk, Khovris's Shadowstep, Eyanu's Dash (F), Quelith's Aegis, Thyss's Midas. Stars after a name show how many sets they have completed.
Press C (MSG) to carve a short message where you stand - warnings, hints, jokes. Walk up to someone's message and press V (tap) to appreciate it; each appreciation banks the author a shard.
If other players are near a grate when you press R, they get 8 seconds to press R and join you (up to 4). Below, you share the tunnels, monsters and discoveries; stairs and falls take everyone down together. At 0 hearts you go DOWN instead of dying - a teammate standing on you for 3 seconds revives you. Loot and ropes are your own.
Every hour or so: a Shard Storm (shards everywhere), a Blackout (less light, faster hollows) or a Leviathan - a giant creature everyone must pulse together to bring down for a huge reward.
Your beacons, level and discoveries are saved on this browser. Come back daily for your streak and to see what happened to your beacons while you were away. Every milestone of beacons lit by players opens the next chapter of the story.
The Void is dark. Everyone here is pushing the light outwards, together, forever.
Choose an entity. Gather shards in the dark. Light beacons in their colour.